The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues.
You'll find full instructions on using mods below.
To access the Mod Manager, select the Mod Manager tab on the pre-game Options window (this is the window that appears when you launch the game). Once you have installed a mod, you can enable it by using the Mod Manager.
It wasn't crashing for me, but I now save the code registers in better manner.There are two ways to install mods: you can either subscribe to mods via the Steam Workshop (this installs the mods automatically), or you can download mods from other sources and install them manually.
It might take a few seconds for variables to update, but it will update that soldier when doing it from the Armory screen.ĮDIT6: I changed a few things and hopefully this one doesn't crash for you. Change this to the unit you want to edit along with the correct settings of the variables controlling which stats you want to set minimums too. It appears the pointers are always the same order of the list of soldiers in the armory, so you have to use this EDIT5 file and then there is an option for Selected Unit. Try things with this one.ĮDIT5: I found the issue when trying to set stats from the Armory. You can use the console for many cheats including setting resources.ĮDIT4: Uploaded an incorrect table. To enable the setting of minimum stats for everything, I put in an option that turns everything on otherwise adjust as you see fit and enable/disable the Soldier Stat option as necessary. Xcom 2 Save Game EditorEDIT3: I reworked the table to allow for disabling the automatic setting of minimum stats when you enable the Soldier Stat option per many requests. You can enable the console to cheat many things also. Hope it works for you if you need to use them. I haven't tested them, but most things moved offsets by 0x24, so I just added that to everything. Disregard first file posted.ĮDIT2: Attempted to modify the Skill options. Many thanks to him.ĮDIT1: Forgot to edit some other things to make it work. Just had to find new injection point and change some offsets of things that moved around. Zanzer's table made hacking this expansion easier. I then select another soldier and then disable and re-enable the Soldier Stats option to set minimum stats on that soldier. This sets minimum stats on the one you selected. You select a character in-game and then enable the Soldier Stats option. I've only tested this in the fighting map. I incorporated options for minimum stats of the first character selected. Some offsets have changed between versions. I haven't touched the Resource options yet, but I believe I have stats working for the unit pointers. I modified Zanzer's original table for Xcom2 to make the unit pointers work with War of the Chosen. Then I save this text file inside the binaries folder of the game, in my case “F: Games XCOM 2 Binaries.
How do I use this script? Usually I run this script for each Squadmember and add the contents into a text file. The script will return the console commands that you need to enter to buff your soldier. Simply enter the name of your Soldier and select a class. Your name (Login to post using username, leave blank to post as Anonymous) Your name. SDump XcomUtil also includes a utility called SDump. Lots of features including a Soldier Exporter (to spreadsheet). Also has command line switches so you can run it in batch mode. It has a GUI but it is character-mode DOS type of GUI. This is an old soldier and base editor for XCOM and TFTD. Then I save this text file inside the binaries folder of the game, in my case “F:GamesXCOM 2Binaries.